Throne Wars
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THE ROADMAP

The Future of the Kingdom

THE VISION

Growing up, I was heavily inspired by Warcraft 3 custom maps — simple, creative, endlessly replayable games built on top of a shared engine. I see this initial MVP as the first custom map. A starting point. There's enormous potential to build a fledgling ecosystem of pixel RTS-style games on top of this engine.

But first and foremost, the goal is simple: build a game that's actually fun and interesting to watch and play. Everything else follows from that.

WHAT'S NEXT

SHORT TERM — POLISH & SEASONS

  • ▪Refine balance, hero abilities, and lane dynamics based on player feedback
  • ▪Improve the spectator experience and mobile UX
  • ▪Launch the first ranked season with a defined start/end date
  • ▪Grow the community of players competing in the arena

MEDIUM TERM — PROGRESSION & THE ARMORY

  • ▪Expand the Armory with more skins, equipment, and themed cosmetic sets
  • ▪More ways to earn and spend Silver

LONG TERM — EXPAND THE ECOSYSTEM

  • ▪New game modes and maps — the first of many "custom maps" in the Throne Wars universe
  • ▪More hero classes, unit types, and ability trees
  • ▪iOS app — a native mobile experience
  • ▪Community-driven development — players help shape what gets built next

SEASONS

We're moving toward a seasonal ranked structure, similar to traditional MOBAs. Each season:

  • •Lasts a defined window (e.g. 4–6 weeks)
  • •Resets MMR at the end, snapshotting final standings on the leaderboard

The goal is organic, competitive gameplay — enough on the line to make climbing the ladder meaningful.

HOW WE BUILD

This is a community-driven project. We'll iterate based on real feedback from the people playing the game. No bloated roadmap with dates we can't hit. We ship, we listen, we improve.

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ENTER BATTLE