THE VISION
Growing up, I was heavily inspired by Warcraft 3 custom maps — simple, creative, endlessly replayable games built on top of a shared engine. I see this initial MVP as the first custom map. A starting point. There's enormous potential to build a fledgling ecosystem of pixel RTS-style games on top of this engine.
But first and foremost, the goal is simple: build a game that's actually fun and interesting to watch and play. Everything else follows from that.
WHAT'S NEXT
SHORT TERM — POLISH & SEASONS
- ▪Refine balance, hero abilities, and lane dynamics based on player feedback
- ▪Improve the spectator experience and mobile UX
- ▪Launch the first ranked season with a defined start/end date
- ▪Grow the community of players competing in the arena
MEDIUM TERM — PROGRESSION & THE ARMORY
- ▪Expand the Armory with more skins, equipment, and themed cosmetic sets
- ▪More ways to earn and spend Silver
LONG TERM — EXPAND THE ECOSYSTEM
- ▪New game modes and maps — the first of many "custom maps" in the Throne Wars universe
- ▪More hero classes, unit types, and ability trees
- ▪iOS app — a native mobile experience
- ▪Community-driven development — players help shape what gets built next
SEASONS
We're moving toward a seasonal ranked structure, similar to traditional MOBAs. Each season:
- •Lasts a defined window (e.g. 4–6 weeks)
- •Resets MMR at the end, snapshotting final standings on the leaderboard
The goal is organic, competitive gameplay — enough on the line to make climbing the ladder meaningful.
HOW WE BUILD
This is a community-driven project. We'll iterate based on real feedback from the people playing the game. No bloated roadmap with dates we can't hit. We ship, we listen, we improve.